Initial import: Carteasy Shop (Dev-Stand)

This commit is contained in:
Thomas Bartelt
2026-04-20 01:03:43 +02:00
commit d504f8a05d
3845 changed files with 761050 additions and 0 deletions
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/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json {
/**
* This class provides encoding and decoding of the JSON format.
*
* Example usage:
* <code>
* // create a JSON string from an internal object
* JSON.encode( myObject );
*
* // read a JSON string into an internal object
* var myObject:Object = JSON.decode( jsonString );
* </code>
*/
public class JSON {
/**
* Encodes a object into a JSON string.
*
* @param o The object to create a JSON string for
* @return the JSON string representing o
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function encode( o:Object ):String {
var encoder:JSONEncoder = new JSONEncoder( o );
return encoder.getString();
}
/**
* Decodes a JSON string into a native object.
*
* @param s The JSON string representing the object
* @return A native object as specified by s
* @throw JSONParseError
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function decode( s:String ):* {
var decoder:JSONDecoder = new JSONDecoder( s )
return decoder.getValue();
}
}
}
@@ -0,0 +1,221 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json {
public class JSONDecoder {
/** The value that will get parsed from the JSON string */
private var value:*;
/** The tokenizer designated to read the JSON string */
private var tokenizer:JSONTokenizer;
/** The current token from the tokenizer */
private var token:JSONToken;
/**
* Constructs a new JSONDecoder to parse a JSON string
* into a native object.
*
* @param s The JSON string to be converted
* into a native object
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function JSONDecoder( s:String ) {
tokenizer = new JSONTokenizer( s );
nextToken();
value = parseValue();
}
/**
* Gets the internal object that was created by parsing
* the JSON string passed to the constructor.
*
* @return The internal object representation of the JSON
* string that was passed to the constructor
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function getValue():* {
return value;
}
/**
* Returns the next token from the tokenzier reading
* the JSON string
*/
private function nextToken():JSONToken {
return token = tokenizer.getNextToken();
}
/**
* Attempt to parse an array
*/
private function parseArray():Array {
// create an array internally that we're going to attempt
// to parse from the tokenizer
var a:Array = new Array();
// grab the next token from the tokenizer to move
// past the opening [
nextToken();
// check to see if we have an empty array
if ( token.type == JSONTokenType.RIGHT_BRACKET ) {
// we're done reading the array, so return it
return a;
}
// deal with elements of the array, and use an "infinite"
// loop because we could have any amount of elements
while ( true ) {
// read in the value and add it to the array
a.push ( parseValue() );
// after the value there should be a ] or a ,
nextToken();
if ( token.type == JSONTokenType.RIGHT_BRACKET ) {
// we're done reading the array, so return it
return a;
} else if ( token.type == JSONTokenType.COMMA ) {
// move past the comma and read another value
nextToken();
} else {
tokenizer.parseError( "Expecting ] or , but found " + token.value );
}
}
return null;
}
/**
* Attempt to parse an object
*/
private function parseObject():Object {
// create the object internally that we're going to
// attempt to parse from the tokenizer
var o:Object = new Object();
// store the string part of an object member so
// that we can assign it a value in the object
var key:String
// grab the next token from the tokenizer
nextToken();
// check to see if we have an empty object
if ( token.type == JSONTokenType.RIGHT_BRACE ) {
// we're done reading the object, so return it
return o;
}
// deal with members of the object, and use an "infinite"
// loop because we could have any amount of members
while ( true ) {
if ( token.type == JSONTokenType.STRING ) {
// the string value we read is the key for the object
key = String( token.value );
// move past the string to see what's next
nextToken();
// after the string there should be a :
if ( token.type == JSONTokenType.COLON ) {
// move past the : and read/assign a value for the key
nextToken();
o[key] = parseValue();
// move past the value to see what's next
nextToken();
// after the value there's either a } or a ,
if ( token.type == JSONTokenType.RIGHT_BRACE ) {
// // we're done reading the object, so return it
return o;
} else if ( token.type == JSONTokenType.COMMA ) {
// skip past the comma and read another member
nextToken();
} else {
tokenizer.parseError( "Expecting } or , but found " + token.value );
}
} else {
tokenizer.parseError( "Expecting : but found " + token.value );
}
} else {
tokenizer.parseError( "Expecting string but found " + token.value );
}
}
return null;
}
/**
* Attempt to parse a value
*/
private function parseValue():Object
{
// Catch errors when the input stream ends abruptly
if ( token == null )
{
tokenizer.parseError( "Unexpected end of input" );
}
switch ( token.type ) {
case JSONTokenType.LEFT_BRACE:
return parseObject();
case JSONTokenType.LEFT_BRACKET:
return parseArray();
case JSONTokenType.STRING:
case JSONTokenType.NUMBER:
case JSONTokenType.TRUE:
case JSONTokenType.FALSE:
case JSONTokenType.NULL:
return token.value;
default:
tokenizer.parseError( "Unexpected " + token.value );
}
return null;
}
}
}
@@ -0,0 +1,299 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json
{
import flash.utils.describeType;
public class JSONEncoder {
/** The string that is going to represent the object we're encoding */
private var jsonString:String;
/**
* Creates a new JSONEncoder.
*
* @param o The object to encode as a JSON string
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function JSONEncoder( value:* ) {
jsonString = convertToString( value );
}
/**
* Gets the JSON string from the encoder.
*
* @return The JSON string representation of the object
* that was passed to the constructor
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function getString():String {
return jsonString;
}
/**
* Converts a value to it's JSON string equivalent.
*
* @param value The value to convert. Could be any
* type (object, number, array, etc)
*/
private function convertToString( value:* ):String {
// determine what value is and convert it based on it's type
if ( value is String ) {
// escape the string so it's formatted correctly
return escapeString( value as String );
} else if ( value is Number ) {
// only encode numbers that finate
return isFinite( value as Number) ? value.toString() : "null";
} else if ( value is Boolean ) {
// convert boolean to string easily
return value ? "true" : "false";
} else if ( value is Array ) {
// call the helper method to convert an array
return arrayToString( value as Array );
} else if ( value is Object && value != null ) {
// call the helper method to convert an object
return objectToString( value );
}
return "null";
}
/**
* Escapes a string accoding to the JSON specification.
*
* @param str The string to be escaped
* @return The string with escaped special characters
* according to the JSON specification
*/
private function escapeString( str:String ):String {
// create a string to store the string's jsonstring value
var s:String = "";
// current character in the string we're processing
var ch:String;
// store the length in a local variable to reduce lookups
var len:Number = str.length;
// loop over all of the characters in the string
for ( var i:int = 0; i < len; i++ ) {
// examine the character to determine if we have to escape it
ch = str.charAt( i );
switch ( ch ) {
case '"': // quotation mark
s += "\\\"";
break;
//case '/': // solidus
// s += "\\/";
// break;
case '\\': // reverse solidus
s += "\\\\";
break;
case '\b': // bell
s += "\\b";
break;
case '\f': // form feed
s += "\\f";
break;
case '\n': // newline
s += "\\n";
break;
case '\r': // carriage return
s += "\\r";
break;
case '\t': // horizontal tab
s += "\\t";
break;
default: // everything else
// check for a control character and escape as unicode
if ( ch < ' ' ) {
// get the hex digit(s) of the character (either 1 or 2 digits)
var hexCode:String = ch.charCodeAt( 0 ).toString( 16 );
// ensure that there are 4 digits by adjusting
// the # of zeros accordingly.
var zeroPad:String = hexCode.length == 2 ? "00" : "000";
// create the unicode escape sequence with 4 hex digits
s += "\\u" + zeroPad + hexCode;
} else {
// no need to do any special encoding, just pass-through
s += ch;
}
} // end switch
} // end for loop
return "\"" + s + "\"";
}
/**
* Converts an array to it's JSON string equivalent
*
* @param a The array to convert
* @return The JSON string representation of <code>a</code>
*/
private function arrayToString( a:Array ):String {
// create a string to store the array's jsonstring value
var s:String = "";
// loop over the elements in the array and add their converted
// values to the string
for ( var i:int = 0; i < a.length; i++ ) {
// when the length is 0 we're adding the first element so
// no comma is necessary
if ( s.length > 0 ) {
// we've already added an element, so add the comma separator
s += ","
}
// convert the value to a string
s += convertToString( a[i] );
}
// KNOWN ISSUE: In ActionScript, Arrays can also be associative
// objects and you can put anything in them, ie:
// myArray["foo"] = "bar";
//
// These properties aren't picked up in the for loop above because
// the properties don't correspond to indexes. However, we're
// sort of out luck because the JSON specification doesn't allow
// these types of array properties.
//
// So, if the array was also used as an associative object, there
// may be some values in the array that don't get properly encoded.
//
// A possible solution is to instead encode the Array as an Object
// but then it won't get decoded correctly (and won't be an
// Array instance)
// close the array and return it's string value
return "[" + s + "]";
}
/**
* Converts an object to it's JSON string equivalent
*
* @param o The object to convert
* @return The JSON string representation of <code>o</code>
*/
private function objectToString( o:Object ):String
{
// create a string to store the object's jsonstring value
var s:String = "";
// determine if o is a class instance or a plain object
var classInfo:XML = describeType( o );
if ( classInfo.@name.toString() == "Object" )
{
// the value of o[key] in the loop below - store this
// as a variable so we don't have to keep looking up o[key]
// when testing for valid values to convert
var value:Object;
// loop over the keys in the object and add their converted
// values to the string
for ( var key:String in o )
{
// assign value to a variable for quick lookup
value = o[key];
// don't add function's to the JSON string
if ( value is Function )
{
// skip this key and try another
continue;
}
// when the length is 0 we're adding the first item so
// no comma is necessary
if ( s.length > 0 ) {
// we've already added an item, so add the comma separator
s += ","
}
s += escapeString( key ) + ":" + convertToString( value );
}
}
else // o is a class instance
{
// Loop over all of the variables and accessors in the class and
// serialize them along with their values.
for each ( var v:XML in classInfo..*.( name() == "variable" || name() == "accessor" ) )
{
// When the length is 0 we're adding the first item so
// no comma is necessary
if ( s.length > 0 ) {
// We've already added an item, so add the comma separator
s += ","
}
s += escapeString( v.@name.toString() ) + ":"
+ convertToString( o[ v.@name ] );
}
}
return "{" + s + "}";
}
}
}
@@ -0,0 +1,87 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json {
/**
*
*
*/
public class JSONParseError extends Error {
/** The location in the string where the error occurred */
private var _location:int;
/** The string in which the parse error occurred */
private var _text:String;
/**
* Constructs a new JSONParseError.
*
* @param message The error message that occured during parsing
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function JSONParseError( message:String = "", location:int = 0, text:String = "") {
super( message );
name = "JSONParseError";
_location = location;
_text = text;
}
/**
* Provides read-only access to the location variable.
*
* @return The location in the string where the error occurred
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function get location():int {
return _location;
}
/**
* Provides read-only access to the text variable.
*
* @return The string in which the error occurred
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function get text():String {
return _text;
}
}
}
@@ -0,0 +1,104 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json {
public class JSONToken {
private var _type:int;
private var _value:Object;
/**
* Creates a new JSONToken with a specific token type and value.
*
* @param type The JSONTokenType of the token
* @param value The value of the token
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function JSONToken( type:int = -1 /* JSONTokenType.UNKNOWN */, value:Object = null ) {
_type = type;
_value = value;
}
/**
* Returns the type of the token.
*
* @see com.adobe.serialization.json.JSONTokenType
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function get type():int {
return _type;
}
/**
* Sets the type of the token.
*
* @see com.adobe.serialization.json.JSONTokenType
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function set type( value:int ):void {
_type = value;
}
/**
* Gets the value of the token
*
* @see com.adobe.serialization.json.JSONTokenType
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function get value():Object {
return _value;
}
/**
* Sets the value of the token
*
* @see com.adobe.serialization.json.JSONTokenType
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function set value ( v:Object ):void {
_value = v;
}
}
}
@@ -0,0 +1,67 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json {
/**
* Class containing constant values for the different types
* of tokens in a JSON encoded string.
*/
public class JSONTokenType {
public static const UNKNOWN:int = -1;
public static const COMMA:int = 0;
public static const LEFT_BRACE:int = 1;
public static const RIGHT_BRACE:int = 2;
public static const LEFT_BRACKET:int = 3;
public static const RIGHT_BRACKET:int = 4;
public static const COLON:int = 6;
public static const TRUE:int = 7;
public static const FALSE:int = 8;
public static const NULL:int = 9;
public static const STRING:int = 10;
public static const NUMBER:int = 11;
}
}
@@ -0,0 +1,583 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json {
public class JSONTokenizer {
/** The object that will get parsed from the JSON string */
private var obj:Object;
/** The JSON string to be parsed */
private var jsonString:String;
/** The current parsing location in the JSON string */
private var loc:int;
/** The current character in the JSON string during parsing */
private var ch:String;
/**
* Constructs a new JSONDecoder to parse a JSON string
* into a native object.
*
* @param s The JSON string to be converted
* into a native object
*/
public function JSONTokenizer( s:String ) {
jsonString = s;
loc = 0;
// prime the pump by getting the first character
nextChar();
}
/**
* Gets the next token in the input sting and advances
* the character to the next character after the token
*/
public function getNextToken():JSONToken {
var token:JSONToken = new JSONToken();
// skip any whitespace / comments since the last
// token was read
skipIgnored();
// examine the new character and see what we have...
switch ( ch ) {
case '{':
token.type = JSONTokenType.LEFT_BRACE;
token.value = '{';
nextChar();
break
case '}':
token.type = JSONTokenType.RIGHT_BRACE;
token.value = '}';
nextChar();
break
case '[':
token.type = JSONTokenType.LEFT_BRACKET;
token.value = '[';
nextChar();
break
case ']':
token.type = JSONTokenType.RIGHT_BRACKET;
token.value = ']';
nextChar();
break
case ',':
token.type = JSONTokenType.COMMA;
token.value = ',';
nextChar();
break
case ':':
token.type = JSONTokenType.COLON;
token.value = ':';
nextChar();
break;
case 't': // attempt to read true
var possibleTrue:String = "t" + nextChar() + nextChar() + nextChar();
if ( possibleTrue == "true" ) {
token.type = JSONTokenType.TRUE;
token.value = true;
nextChar();
} else {
parseError( "Expecting 'true' but found " + possibleTrue );
}
break;
case 'f': // attempt to read false
var possibleFalse:String = "f" + nextChar() + nextChar() + nextChar() + nextChar();
if ( possibleFalse == "false" ) {
token.type = JSONTokenType.FALSE;
token.value = false;
nextChar();
} else {
parseError( "Expecting 'false' but found " + possibleFalse );
}
break;
case 'n': // attempt to read null
var possibleNull:String = "n" + nextChar() + nextChar() + nextChar();
if ( possibleNull == "null" ) {
token.type = JSONTokenType.NULL;
token.value = null;
nextChar();
} else {
parseError( "Expecting 'null' but found " + possibleNull );
}
break;
case '"': // the start of a string
token = readString();
break;
default:
// see if we can read a number
if ( isDigit( ch ) || ch == '-' ) {
token = readNumber();
} else if ( ch == '' ) {
// check for reading past the end of the string
return null;
} else {
// not sure what was in the input string - it's not
// anything we expected
parseError( "Unexpected " + ch + " encountered" );
}
}
return token;
}
/**
* Attempts to read a string from the input string. Places
* the character location at the first character after the
* string. It is assumed that ch is " before this method is called.
*
* @return the JSONToken with the string value if a string could
* be read. Throws an error otherwise.
*/
private function readString():JSONToken {
// the token for the string we'll try to read
var token:JSONToken = new JSONToken();
token.type = JSONTokenType.STRING;
// the string to store the string we'll try to read
var string:String = "";
// advance past the first "
nextChar();
while ( ch != '"' && ch != '' ) {
// unescape the escape sequences in the string
if ( ch == '\\' ) {
// get the next character so we know what
// to unescape
nextChar();
switch ( ch ) {
case '"': // quotation mark
string += '"';
break;
case '/': // solidus
string += "/";
break;
case '\\': // reverse solidus
string += '\\';
break;
case 'b': // bell
string += '\b';
break;
case 'f': // form feed
string += '\f';
break;
case 'n': // newline
string += '\n';
break;
case 'r': // carriage return
string += '\r';
break;
case 't': // horizontal tab
string += '\t'
break;
case 'u':
// convert a unicode escape sequence
// to it's character value - expecting
// 4 hex digits
// save the characters as a string we'll convert to an int
var hexValue:String = "";
// try to find 4 hex characters
for ( var i:int = 0; i < 4; i++ ) {
// get the next character and determine
// if it's a valid hex digit or not
if ( !isHexDigit( nextChar() ) ) {
parseError( " Excepted a hex digit, but found: " + ch );
}
// valid, add it to the value
hexValue += ch;
}
// convert hexValue to an integer, and use that
// integrer value to create a character to add
// to our string.
string += String.fromCharCode( parseInt( hexValue, 16 ) );
break;
default:
// couldn't unescape the sequence, so just
// pass it through
string += '\\' + ch;
}
} else {
// didn't have to unescape, so add the character to the string
string += ch;
}
// move to the next character
nextChar();
}
// we read past the end of the string without closing it, which
// is a parse error
if ( ch == '' ) {
parseError( "Unterminated string literal" );
}
// move past the closing " in the input string
nextChar();
// attach to the string to the token so we can return it
token.value = string;
return token;
}
/**
* Attempts to read a number from the input string. Places
* the character location at the first character after the
* number.
*
* @return The JSONToken with the number value if a number could
* be read. Throws an error otherwise.
*/
private function readNumber():JSONToken {
// the token for the number we'll try to read
var token:JSONToken = new JSONToken();
token.type = JSONTokenType.NUMBER;
// the string to accumulate the number characters
// into that we'll convert to a number at the end
var input:String = "";
// check for a negative number
if ( ch == '-' ) {
input += '-';
nextChar();
}
// the number must start with a digit
if ( !isDigit( ch ) )
{
parseError( "Expecting a digit" );
}
// 0 can only be the first digit if it
// is followed by a decimal point
if ( ch == '0' )
{
input += ch;
nextChar();
// make sure no other digits come after 0
if ( isDigit( ch ) )
{
parseError( "A digit cannot immediately follow 0" );
}
// Commented out - this should only be available when "strict" is false
// // unless we have 0x which starts a hex number\
// else if ( ch == 'x' )
// {
// // include the x in the input
// input += ch;
// nextChar();
//
// // need at least one hex digit after 0x to
// // be valid
// if ( isHexDigit( ch ) )
// {
// input += ch;
// nextChar();
// }
// else
// {
// parseError( "Number in hex format require at least one hex digit after \"0x\"" );
// }
//
// // consume all of the hex values
// while ( isHexDigit( ch ) )
// {
// input += ch;
// nextChar();
// }
// }
}
else
{
// read numbers while we can
while ( isDigit( ch ) ) {
input += ch;
nextChar();
}
}
// check for a decimal value
if ( ch == '.' ) {
input += '.';
nextChar();
// after the decimal there has to be a digit
if ( !isDigit( ch ) )
{
parseError( "Expecting a digit" );
}
// read more numbers to get the decimal value
while ( isDigit( ch ) ) {
input += ch;
nextChar();
}
}
// check for scientific notation
if ( ch == 'e' || ch == 'E' )
{
input += "e"
nextChar();
// check for sign
if ( ch == '+' || ch == '-' )
{
input += ch;
nextChar();
}
// require at least one number for the exponent
// in this case
if ( !isDigit( ch ) )
{
parseError( "Scientific notation number needs exponent value" );
}
// read in the exponent
while ( isDigit( ch ) )
{
input += ch;
nextChar();
}
}
// convert the string to a number value
var num:Number = Number( input );
if ( isFinite( num ) && !isNaN( num ) ) {
token.value = num;
return token;
} else {
parseError( "Number " + num + " is not valid!" );
}
return null;
}
/**
* Reads the next character in the input
* string and advances the character location.
*
* @return The next character in the input string, or
* null if we've read past the end.
*/
private function nextChar():String {
return ch = jsonString.charAt( loc++ );
}
/**
* Advances the character location past any
* sort of white space and comments
*/
private function skipIgnored():void
{
var originalLoc:int;
// keep trying to skip whitespace and comments as long
// as we keep advancing past the original location
do
{
originalLoc = loc;
skipWhite();
skipComments();
}
while ( originalLoc != loc );
}
/**
* Skips comments in the input string, either
* single-line or multi-line. Advances the character
* to the first position after the end of the comment.
*/
private function skipComments():void {
if ( ch == '/' ) {
// Advance past the first / to find out what type of comment
nextChar();
switch ( ch ) {
case '/': // single-line comment, read through end of line
// Loop over the characters until we find
// a newline or until there's no more characters left
do {
nextChar();
} while ( ch != '\n' && ch != '' )
// move past the \n
nextChar();
break;
case '*': // multi-line comment, read until closing */
// move past the opening *
nextChar();
// try to find a trailing */
while ( true ) {
if ( ch == '*' ) {
// check to see if we have a closing /
nextChar();
if ( ch == '/') {
// move past the end of the closing */
nextChar();
break;
}
} else {
// move along, looking if the next character is a *
nextChar();
}
// when we're here we've read past the end of
// the string without finding a closing */, so error
if ( ch == '' ) {
parseError( "Multi-line comment not closed" );
}
}
break;
// Can't match a comment after a /, so it's a parsing error
default:
parseError( "Unexpected " + ch + " encountered (expecting '/' or '*' )" );
}
}
}
/**
* Skip any whitespace in the input string and advances
* the character to the first character after any possible
* whitespace.
*/
private function skipWhite():void {
// As long as there are spaces in the input
// stream, advance the current location pointer
// past them
while ( isWhiteSpace( ch ) ) {
nextChar();
}
}
/**
* Determines if a character is whitespace or not.
*
* @return True if the character passed in is a whitespace
* character
*/
private function isWhiteSpace( ch:String ):Boolean {
return ( ch == ' ' || ch == '\t' || ch == '\n' || ch == '\r' );
}
/**
* Determines if a character is a digit [0-9].
*
* @return True if the character passed in is a digit
*/
private function isDigit( ch:String ):Boolean {
return ( ch >= '0' && ch <= '9' );
}
/**
* Determines if a character is a digit [0-9].
*
* @return True if the character passed in is a digit
*/
private function isHexDigit( ch:String ):Boolean {
// get the uppercase value of ch so we only have
// to compare the value between 'A' and 'F'
var uc:String = ch.toUpperCase();
// a hex digit is a digit of A-F, inclusive ( using
// our uppercase constraint )
return ( isDigit( ch ) || ( uc >= 'A' && uc <= 'F' ) );
}
/**
* Raises a parsing error with a specified message, tacking
* on the error location and the original string.
*
* @param message The message indicating why the error occurred
*/
public function parseError( message:String ):void {
throw new JSONParseError( message, loc, jsonString );
}
}
}